Question
Topic: Strategy
Gamification In Marketing
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What I would like to address through my question here, however, is the individual. Thus, my query is the following:
What does our drive to accomplish tasks through games/gamification reflect about us as individuals and as a society?
Think of some of the most successful gamification examples, such as the smartphone app Foursquare and Nike's Nike+ campaign.
Please don't refer me to literature or articles, as what I would like to read is your own comments. Feel free to elaborate and debate. I would like as many responses as possible.
Thank you in advance!